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polygonjs-engine

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node-based webgl 3D engine https://polygonjs.com

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import {TypedSopNode} from "./_Base"; import {InputCloneMode as InputCloneMode2} from "../../poly/InputCloneMode"; import {NodeContext as NodeContext2} from "../../poly/NodeContext"; import {NodeParamsConfig} from "../utils/params/ParamsConfig"; class JsPointSopParamsConfig extends NodeParamsConfig { } const ParamsConfig2 = new JsPointSopParamsConfig(); export class JsPointSopNode extends TypedSopNode { constructor() { super(...arguments); this.params_config = ParamsConfig2; this._children_controller_context = NodeContext2.JS; } static type() { return "jsPoint"; } initializeNode() { this.io.inputs.setCount(1); this.io.inputs.initInputsClonedState(InputCloneMode2.NEVER); } createNode(node_class, params_init_value_overrides) { return super.createNode(node_class, params_init_value_overrides); } children() { return super.children(); } nodesByType(type) { return super.nodesByType(type); } async cook(input_contents) { const core_group = input_contents[0]; this.compile_if_required(); this.setCoreGroup(core_group); } async compile_if_required() { } async run_assembler() { } }