polygonjs-engine
Version:
node-based webgl 3D engine https://polygonjs.com
35 lines (34 loc) • 1.19 kB
JavaScript
import {TypedSopNode} from "./_Base";
import {JitterSopOperation} from "../../../core/operations/sop/Jitter";
import {NodeParamsConfig, ParamConfig} from "../utils/params/ParamsConfig";
const DEFAULT = JitterSopOperation.DEFAULT_PARAMS;
class JitterSopParamsConfig extends NodeParamsConfig {
constructor() {
super(...arguments);
this.amount = ParamConfig.FLOAT(DEFAULT.amount);
this.mult = ParamConfig.VECTOR3(DEFAULT.mult);
this.seed = ParamConfig.INTEGER(DEFAULT.seed, {range: [0, 100]});
}
}
const ParamsConfig2 = new JitterSopParamsConfig();
export class JitterSopNode extends TypedSopNode {
constructor() {
super(...arguments);
this.params_config = ParamsConfig2;
}
static type() {
return "jitter";
}
static displayedInputNames() {
return ["geometry to jitter points of"];
}
initializeNode() {
this.io.inputs.setCount(1);
this.io.inputs.initInputsClonedState(JitterSopOperation.INPUT_CLONED_STATE);
}
cook(input_contents) {
this._operation = this._operation || new JitterSopOperation(this.scene(), this.states);
const core_group = this._operation.cook(input_contents, this.pv);
this.setCoreGroup(core_group);
}
}