polygonjs-engine
Version:
node-based webgl 3D engine https://polygonjs.com
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TypeScript
/**
* Updates the instance count
*
* @remarks
* This is similar to the draw_range SOP node, but for instances. This allows to define how many instances will be visible with very little performance cost.
*/
import { TypedSopNode } from './_Base';
import { CoreGroup } from '../../../core/geometry/Group';
import { NodeParamsConfig } from '../utils/params/ParamsConfig';
declare class InstancesCountSopParamsConfig extends NodeParamsConfig {
/** @param sets if max is used */
useMax: import("../utils/params/ParamsConfig").ParamTemplate<import("../../poly/ParamType").ParamType.BOOLEAN>;
/** @param max number of instances to display */
max: import("../utils/params/ParamsConfig").ParamTemplate<import("../../poly/ParamType").ParamType.INTEGER>;
}
export declare class InstancesCountSopNode extends TypedSopNode<InstancesCountSopParamsConfig> {
params_config: InstancesCountSopParamsConfig;
static type(): string;
initializeNode(): void;
cook(input_contents: CoreGroup[]): Promise<void>;
}
export {};