polygonjs-engine
Version:
node-based webgl 3D engine https://polygonjs.com
29 lines (28 loc) • 1.52 kB
TypeScript
/**
* Copies a geometry onto every point from the right input.
*
* @remarks
* Creates an instance geometry, but instancing the geometry in the left input onto every point from the right input. This is a great way to display a lot of geometries on screen with little performance penalty.
*
*
*/
import { TypedSopNode } from './_Base';
import { CoreGroup } from '../../../core/geometry/Group';
import { NodeParamsConfig } from '../utils/params/ParamsConfig';
declare class InstanceSopParamsConfig extends NodeParamsConfig {
/** @param attributes to copy to the instance */
attributesToCopy: import("../utils/params/ParamsConfig").ParamTemplate<import("../../poly/ParamType").ParamType.STRING>;
/** @param toggles on to apply a material. This is useful in most cases, but there may be situations where the material would be apply later, such as when you are feeding this node to a particles system */
applyMaterial: import("../utils/params/ParamsConfig").ParamTemplate<import("../../poly/ParamType").ParamType.BOOLEAN>;
/** @param material to apply */
material: import("../utils/params/ParamsConfig").ParamTemplate<import("../../poly/ParamType").ParamType.NODE_PATH>;
}
export declare class InstanceSopNode extends TypedSopNode<InstanceSopParamsConfig> {
params_config: InstanceSopParamsConfig;
static type(): string;
static displayedInputNames(): string[];
initializeNode(): void;
private _operation;
cook(input_contents: CoreGroup[]): Promise<void>;
}
export {};