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polygonjs-engine

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node-based webgl 3D engine https://polygonjs.com

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import {TypedSopNode} from "./_Base"; import {IcosahedronSopOperation} from "../../../core/operations/sop/Icosahedron"; import {NodeParamsConfig, ParamConfig} from "../utils/params/ParamsConfig"; const DEFAULT = IcosahedronSopOperation.DEFAULT_PARAMS; class IcosahedronSopParamsConfig extends NodeParamsConfig { constructor() { super(...arguments); this.radius = ParamConfig.FLOAT(DEFAULT.radius); this.detail = ParamConfig.INTEGER(DEFAULT.detail, { range: [0, 10], rangeLocked: [true, false] }); this.pointsOnly = ParamConfig.BOOLEAN(DEFAULT.pointsOnly); this.center = ParamConfig.VECTOR3(DEFAULT.center); } } const ParamsConfig2 = new IcosahedronSopParamsConfig(); export class IcosahedronSopNode extends TypedSopNode { constructor() { super(...arguments); this.params_config = ParamsConfig2; } static type() { return "icosahedron"; } cook() { this._operation = this._operation || new IcosahedronSopOperation(this._scene, this.states); const core_group = this._operation.cook([], this.pv); this.setCoreGroup(core_group); } }