polygonjs-engine
Version:
node-based webgl 3D engine https://polygonjs.com
65 lines (64 loc) • 2.4 kB
JavaScript
import {TypedSopNode} from "./_Base";
import {HierarchyMode, HierarchySopOperation, HIERARCHY_MODES} from "../../../core/operations/sop/Hierarchy";
const modesWithLevel = [HierarchyMode.ADD_PARENT, HierarchyMode.REMOVE_PARENT];
import {NodeParamsConfig, ParamConfig} from "../utils/params/ParamsConfig";
const DEFAULT = HierarchySopOperation.DEFAULT_PARAMS;
class HierarchySopParamsConfig extends NodeParamsConfig {
constructor() {
super(...arguments);
this.mode = ParamConfig.INTEGER(DEFAULT.mode, {
menu: {
entries: HIERARCHY_MODES.map((m, i) => {
return {name: m, value: i};
})
}
});
this.levels = ParamConfig.INTEGER(DEFAULT.levels, {
range: [0, 5],
visibleIf: [
{mode: HIERARCHY_MODES.indexOf(HierarchyMode.ADD_PARENT)},
{mode: HIERARCHY_MODES.indexOf(HierarchyMode.REMOVE_PARENT)}
]
});
this.objectMask = ParamConfig.STRING("", {
visibleIf: {mode: HIERARCHY_MODES.indexOf(HierarchyMode.ADD_CHILD)}
});
this.debugObjectMask = ParamConfig.BOOLEAN(0, {
visibleIf: {mode: HIERARCHY_MODES.indexOf(HierarchyMode.ADD_CHILD)}
});
}
}
const ParamsConfig2 = new HierarchySopParamsConfig();
export class HierarchySopNode extends TypedSopNode {
constructor() {
super(...arguments);
this.params_config = ParamsConfig2;
}
static type() {
return "hierarchy";
}
static displayedInputNames() {
return ["geometry to add or remove parents to/from", "objects to use as parent or children (optional)"];
}
initializeNode() {
this.io.inputs.setCount(1, 2);
this.io.inputs.initInputsClonedState(HierarchySopOperation.INPUT_CLONED_STATE);
this.scene().dispatchController.onAddListener(() => {
this.params.onParamsCreated("params_label", () => {
this.params.label.init([this.p.mode, this.p.levels, this.p.objectMask], () => {
const mode = HIERARCHY_MODES[this.pv.mode];
if (modesWithLevel.includes(mode)) {
return `${mode} ${this.pv.levels}`;
} else {
return `${mode} (with mask: ${this.pv.objectMask})`;
}
});
});
});
}
cook(input_contents) {
this._operation = this._operation || new HierarchySopOperation(this._scene, this.states);
const core_group = this._operation.cook(input_contents, this.pv);
this.setCoreGroup(core_group);
}
}