polygonjs-engine
Version:
node-based webgl 3D engine https://polygonjs.com
47 lines (46 loc) • 1.58 kB
JavaScript
import {Vector3 as Vector32} from "three/src/math/Vector3";
import {TypedSopNode} from "./_Base";
import {CoreTransform} from "../../../core/Transform";
import {ObjectType} from "../../../core/geometry/Constant";
import {CoreGeometryOperationHexagon} from "../../../core/geometry/operation/Hexagon";
const DEFAULT_UP = new Vector32(0, 1, 0);
import {NodeParamsConfig, ParamConfig} from "../utils/params/ParamsConfig";
class HexagonsSopParamsConfig extends NodeParamsConfig {
constructor() {
super(...arguments);
this.size = ParamConfig.VECTOR2([1, 1]);
this.hexagonRadius = ParamConfig.FLOAT(0.1, {
range: [1e-3, 1],
rangeLocked: [false, false]
});
this.direction = ParamConfig.VECTOR3([0, 1, 0]);
this.pointsOnly = ParamConfig.BOOLEAN(0);
}
}
const ParamsConfig2 = new HexagonsSopParamsConfig();
export class HexagonsSopNode extends TypedSopNode {
constructor() {
super(...arguments);
this.params_config = ParamsConfig2;
this._core_transform = new CoreTransform();
}
static type() {
return "hexagons";
}
initializeNode() {
}
cook() {
if (this.pv.hexagonRadius > 0) {
const operation = new CoreGeometryOperationHexagon(this.pv.size, this.pv.hexagonRadius, this.pv.pointsOnly);
const geometry = operation.process();
this._core_transform.rotate_geometry(geometry, DEFAULT_UP, this.pv.direction);
if (this.pv.pointsOnly) {
this.setGeometry(geometry, ObjectType.POINTS);
} else {
this.setGeometry(geometry);
}
} else {
this.setObjects([]);
}
}
}