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polygonjs-engine

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node-based webgl 3D engine https://polygonjs.com

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/** * Snaps points onto one another. * * @remarks * Based on a distance threshold. * */ import { TypedSopNode } from './_Base'; import { CoreGroup } from '../../../core/geometry/Group'; import { NodeParamsConfig } from '../utils/params/ParamsConfig'; declare class FuseSopParamsConfig extends NodeParamsConfig { /** @param distance threshold */ dist: import("../utils/params/ParamsConfig").ParamTemplate<import("../../poly/ParamType").ParamType.FLOAT>; } export declare class FuseSopNode extends TypedSopNode<FuseSopParamsConfig> { params_config: FuseSopParamsConfig; static type(): string; static displayedInputNames(): string[]; initializeNode(): void; cook(input_contents: CoreGroup[]): void; private _fuse_core_object; } export {};