polygonjs-engine
Version:
node-based webgl 3D engine https://polygonjs.com
24 lines (23 loc) • 774 B
TypeScript
/**
* Snaps points onto one another.
*
* @remarks
* Based on a distance threshold.
*
*/
import { TypedSopNode } from './_Base';
import { CoreGroup } from '../../../core/geometry/Group';
import { NodeParamsConfig } from '../utils/params/ParamsConfig';
declare class FuseSopParamsConfig extends NodeParamsConfig {
/** @param distance threshold */
dist: import("../utils/params/ParamsConfig").ParamTemplate<import("../../poly/ParamType").ParamType.FLOAT>;
}
export declare class FuseSopNode extends TypedSopNode<FuseSopParamsConfig> {
params_config: FuseSopParamsConfig;
static type(): string;
static displayedInputNames(): string[];
initializeNode(): void;
cook(input_contents: CoreGroup[]): void;
private _fuse_core_object;
}
export {};