polygonjs-engine
Version:
node-based webgl 3D engine https://polygonjs.com
50 lines (49 loc) • 1.45 kB
JavaScript
import {TypedSopNode} from "./_Base";
import {InputCloneMode as InputCloneMode2} from "../../poly/InputCloneMode";
import {NodeParamsConfig, ParamConfig} from "../utils/params/ParamsConfig";
class DrawRangeSopParamsConfig extends NodeParamsConfig {
constructor() {
super(...arguments);
this.start = ParamConfig.INTEGER(0, {
range: [0, 100],
rangeLocked: [true, false]
});
this.useCount = ParamConfig.BOOLEAN(0);
this.count = ParamConfig.INTEGER(0, {
range: [0, 100],
rangeLocked: [true, false],
visibleIf: {useCount: 1}
});
}
}
const ParamsConfig2 = new DrawRangeSopParamsConfig();
export class DrawRangeSopNode extends TypedSopNode {
constructor() {
super(...arguments);
this.params_config = ParamsConfig2;
}
static type() {
return "drawRange";
}
initializeNode() {
this.io.inputs.setCount(0, 1);
this.io.inputs.initInputsClonedState(InputCloneMode2.FROM_NODE);
}
cook(input_contents) {
const core_group = input_contents[0];
const objects = core_group.objects();
for (let object of objects) {
const geometry = object.geometry;
if (geometry) {
const draw_range = geometry.drawRange;
draw_range.start = this.pv.start;
if (this.pv.useCount) {
draw_range.count = this.pv.count;
} else {
draw_range.count = Infinity;
}
}
}
this.setCoreGroup(core_group);
}
}