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polygonjs-engine

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node-based webgl 3D engine https://polygonjs.com

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/** * Sets the draw range of the input geometry. * * @remarks * This can be useful when hiding part of an object with very little performance overhead. * */ import { TypedSopNode } from './_Base'; import { CoreGroup } from '../../../core/geometry/Group'; import { NodeParamsConfig } from '../utils/params/ParamsConfig'; declare class DrawRangeSopParamsConfig extends NodeParamsConfig { /** @param start of the draw range */ start: import("../utils/params/ParamsConfig").ParamTemplate<import("../../poly/ParamType").ParamType.INTEGER>; /** @param defines if count is used */ useCount: import("../utils/params/ParamsConfig").ParamTemplate<import("../../poly/ParamType").ParamType.BOOLEAN>; /** @param number of items in the draw range */ count: import("../utils/params/ParamsConfig").ParamTemplate<import("../../poly/ParamType").ParamType.INTEGER>; } export declare class DrawRangeSopNode extends TypedSopNode<DrawRangeSopParamsConfig> { params_config: DrawRangeSopParamsConfig; static type(): string; initializeNode(): void; cook(input_contents: CoreGroup[]): void; } export {};