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polygonjs-engine

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node-based webgl 3D engine https://polygonjs.com

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/** * Creates CSS3DObjects. * * @remarks * This is very useful to create 2D html labels that would be positioned at specific points in the 3D world. * Note that the camera must be configured to use a CSS3DRenderer to display them * * */ import { TypedSopNode } from './_Base'; import { CSS3DObject } from '../../../modules/three/examples/jsm/renderers/CSS3DRenderer'; import { CoreGroup } from '../../../core/geometry/Group'; import { NodeParamsConfig } from '../utils/params/ParamsConfig'; declare class Css3DObjectSopParamsConfig extends NodeParamsConfig { /** @param html class */ className: import("../utils/params/ParamsConfig").ParamTemplate<import("../../poly/ParamType").ParamType.STRING>; /** @param text content */ text: import("../utils/params/ParamsConfig").ParamTemplate<import("../../poly/ParamType").ParamType.STRING>; } export declare class Css3DObjectSopNode extends TypedSopNode<Css3DObjectSopParamsConfig> { params_config: Css3DObjectSopParamsConfig; static type(): string; initializeNode(): void; cook(input_contents: CoreGroup[]): void; private _create_objects_from_input_points; private _create_object_from_scratch; private static create_css_object; private static _assign_clone_method; static clone_css_object(css_object: CSS3DObject): CSS3DObject; } export {};