polygonjs-engine
Version:
node-based webgl 3D engine https://polygonjs.com
39 lines (38 loc) • 1.24 kB
JavaScript
import {TypedSopNode} from "./_Base";
import {CircleSopOperation} from "../../../core/operations/sop/Circle";
import {NodeParamsConfig, ParamConfig} from "../utils/params/ParamsConfig";
const DEFAULT = CircleSopOperation.DEFAULT_PARAMS;
class CircleSopParamsConfig extends NodeParamsConfig {
constructor() {
super(...arguments);
this.radius = ParamConfig.FLOAT(DEFAULT.radius);
this.segments = ParamConfig.INTEGER(DEFAULT.segments, {
range: [1, 50],
rangeLocked: [true, false]
});
this.open = ParamConfig.BOOLEAN(DEFAULT.open);
this.arcAngle = ParamConfig.FLOAT(DEFAULT.arcAngle, {
range: [0, 360],
rangeLocked: [false, false],
visibleIf: {open: 1}
});
this.direction = ParamConfig.VECTOR3(DEFAULT.direction);
}
}
const ParamsConfig2 = new CircleSopParamsConfig();
export class CircleSopNode extends TypedSopNode {
constructor() {
super(...arguments);
this.params_config = ParamsConfig2;
}
static type() {
return "circle";
}
initializeNode() {
}
cook() {
this._operation = this._operation || new CircleSopOperation(this._scene, this.states);
const core_group = this._operation.cook([], this.pv);
this.setCoreGroup(core_group);
}
}