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polygonjs-engine

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node-based webgl 3D engine https://polygonjs.com

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/** * Creates a box. * * @remarks * If the node has no input, you can control the radius and center of the box. If the node has an input, it will create a box that encompasses the input geometry. * */ import { TypedSopNode } from './_Base'; import { CoreGroup } from '../../../core/geometry/Group'; import { NodeParamsConfig } from '../utils/params/ParamsConfig'; declare class BoxSopParamsConfig extends NodeParamsConfig { /** @param size of the box */ size: import("../utils/params/ParamsConfig").ParamTemplate<import("../../poly/ParamType").ParamType.FLOAT>; /** @param number of segments on each axis */ divisions: import("../utils/params/ParamsConfig").ParamTemplate<import("../../poly/ParamType").ParamType.INTEGER>; /** @param center of the geometry */ center: import("../utils/params/ParamsConfig").ParamTemplate<import("../../poly/ParamType").ParamType.VECTOR3>; } export declare class BoxSopNode extends TypedSopNode<BoxSopParamsConfig> { params_config: BoxSopParamsConfig; static type(): string; static displayedInputNames(): string[]; initializeNode(): void; private _operation; cook(input_contents: CoreGroup[]): void; } export {};