polygonjs-engine
Version:
node-based webgl 3D engine https://polygonjs.com
26 lines (25 loc) • 1.09 kB
TypeScript
/**
* blends 2 geometries together.
*
* @remarks
* Note that both geometries must have the same number of points for predictable results
*
*/
import { TypedSopNode } from './_Base';
import { NodeParamsConfig } from '../utils/params/ParamsConfig';
import { CoreGroup } from '../../../core/geometry/Group';
declare class BlendSopParamsConfig extends NodeParamsConfig {
/** @param name of the attribute to blend */
attribName: import("../utils/params/ParamsConfig").ParamTemplate<import("../../poly/ParamType").ParamType.STRING>;
/** @param blend value. 0 means the result will equal the left input, 1 will equal the right input, and 0.5 will be an average of both. */
blend: import("../utils/params/ParamsConfig").ParamTemplate<import("../../poly/ParamType").ParamType.FLOAT>;
}
export declare class BlendSopNode extends TypedSopNode<BlendSopParamsConfig> {
params_config: BlendSopParamsConfig;
static type(): string;
static displayedInputNames(): string[];
initializeNode(): void;
cook(input_contents: CoreGroup[]): void;
private blend;
}
export {};