polygonjs-engine
Version:
node-based webgl 3D engine https://polygonjs.com
24 lines (23 loc) • 1.02 kB
TypeScript
/**
* Rename an attribute
*
*
*/
import { TypedSopNode } from './_Base';
import { CoreGroup } from '../../../core/geometry/Group';
import { NodeParamsConfig } from '../utils/params/ParamsConfig';
declare class AttribRenameSopParamsConfig extends NodeParamsConfig {
/** @param class of the attribute to rename (object or geometry) */
class: import("../utils/params/ParamsConfig").ParamTemplate<import("../../poly/ParamType").ParamType.INTEGER>;
/** @param old attribute name */
oldName: import("../utils/params/ParamsConfig").ParamTemplate<import("../../poly/ParamType").ParamType.STRING>;
/** @param new attribute name */
newName: import("../utils/params/ParamsConfig").ParamTemplate<import("../../poly/ParamType").ParamType.STRING>;
}
export declare class AttribRenameSopNode extends TypedSopNode<AttribRenameSopParamsConfig> {
params_config: AttribRenameSopParamsConfig;
static type(): string;
initializeNode(): void;
cook(input_contents: CoreGroup[]): void;
}
export {};