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polygonjs-engine

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node-based webgl 3D engine https://polygonjs.com

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/** * Reads a texture and assigns a value to an attribute. * * @remarks * This can be useful for heightmaps for instance. * */ import { TypedSopNode } from './_Base'; import { CoreGroup } from '../../../core/geometry/Group'; import { NodeParamsConfig } from '../utils/params/ParamsConfig'; declare class AttribFromTextureSopParamsConfig extends NodeParamsConfig { /** @param texture node */ texture: import("../utils/params/ParamsConfig").ParamTemplate<import("../../poly/ParamType").ParamType.NODE_PATH>; /** @param uv attribute */ uvAttrib: import("../utils/params/ParamsConfig").ParamTemplate<import("../../poly/ParamType").ParamType.STRING>; /** @param attribute to set the value to */ attrib: import("../utils/params/ParamsConfig").ParamTemplate<import("../../poly/ParamType").ParamType.STRING>; /** @param value to add to the attribute */ add: import("../utils/params/ParamsConfig").ParamTemplate<import("../../poly/ParamType").ParamType.FLOAT>; /** @param value to multiply the attribute with */ mult: import("../utils/params/ParamsConfig").ParamTemplate<import("../../poly/ParamType").ParamType.FLOAT>; } export declare class AttribFromTextureSopNode extends TypedSopNode<AttribFromTextureSopParamsConfig> { params_config: AttribFromTextureSopParamsConfig; static type(): string; initializeNode(): void; private _operation; cook(input_contents: CoreGroup[]): Promise<void>; } export {};