polygonjs-engine
Version:
node-based webgl 3D engine https://polygonjs.com
33 lines (32 loc) • 1.26 kB
JavaScript
import {TypedSopNode} from "./_Base";
import {AttribAddMultSopOperation} from "../../../core/operations/sop/AttribAddMult";
import {NodeParamsConfig, ParamConfig} from "../utils/params/ParamsConfig";
const DEFAULT = AttribAddMultSopOperation.DEFAULT_PARAMS;
class AttribAddMultSopParamsConfig extends NodeParamsConfig {
constructor() {
super(...arguments);
this.name = ParamConfig.STRING(DEFAULT.name);
this.preAdd = ParamConfig.FLOAT(DEFAULT.preAdd, {range: [0, 1]});
this.mult = ParamConfig.FLOAT(DEFAULT.mult, {range: [0, 1]});
this.postAdd = ParamConfig.FLOAT(DEFAULT.postAdd, {range: [0, 1]});
}
}
const ParamsConfig2 = new AttribAddMultSopParamsConfig();
export class AttribAddMultSopNode extends TypedSopNode {
constructor() {
super(...arguments);
this.params_config = ParamsConfig2;
}
static type() {
return "attribAddMult";
}
initializeNode() {
this.io.inputs.setCount(1);
this.io.inputs.initInputsClonedState(AttribAddMultSopOperation.INPUT_CLONED_STATE);
}
cook(input_contents) {
this._operation = this._operation || new AttribAddMultSopOperation(this.scene(), this.states);
const core_group = this._operation.cook(input_contents, this.pv);
this.setCoreGroup(core_group);
}
}