polygonjs-engine
Version:
node-based webgl 3D engine https://polygonjs.com
26 lines (25 loc) • 1.25 kB
TypeScript
import { TypedSopNode } from './_Base';
import { CoreGroup } from '../../../core/geometry/Group';
import { NodeParamsConfig } from '../utils/params/ParamsConfig';
import { BaseParamType } from '../../params/_Base';
declare class AnimationMixerSopParamsConfig extends NodeParamsConfig {
time: import("../utils/params/ParamsConfig").ParamTemplate<import("../../poly/ParamType").ParamType.FLOAT>;
clip: import("../utils/params/ParamsConfig").ParamTemplate<import("../../poly/ParamType").ParamType.OPERATOR_PATH>;
reset: import("../utils/params/ParamsConfig").ParamTemplate<import("../../poly/ParamType").ParamType.BUTTON>;
}
export declare class AnimationMixerSopNode extends TypedSopNode<AnimationMixerSopParamsConfig> {
params_config: AnimationMixerSopParamsConfig;
static type(): string;
private _previous_time;
private _mixer;
static displayedInputNames(): string[];
initializeNode(): void;
cook(input_contents: CoreGroup[]): Promise<void>;
private create_mixer_if_required;
private _create_mixer;
private _update_mixer;
private _set_mixer_time;
static PARAM_CALLBACK_reset(node: AnimationMixerSopNode, param: BaseParamType): void;
reset_animation_mixer(): Promise<void>;
}
export {};