polygonjs-engine
Version:
node-based webgl 3D engine https://polygonjs.com
40 lines (39 loc) • 1.42 kB
JavaScript
import {TypedSopNode} from "./_Base";
import {AddSopOperation} from "../../../core/operations/sop/Add";
import {NodeParamsConfig, ParamConfig} from "../utils/params/ParamsConfig";
const DEFAULT = AddSopOperation.DEFAULT_PARAMS;
class AddSopParamsConfig extends NodeParamsConfig {
constructor() {
super(...arguments);
this.createPoint = ParamConfig.BOOLEAN(DEFAULT.createPoint);
this.pointsCount = ParamConfig.INTEGER(DEFAULT.pointsCount, {
range: [1, 100],
rangeLocked: [true, false],
visibleIf: {createPoint: true}
});
this.position = ParamConfig.VECTOR3(DEFAULT.position, {visibleIf: {createPoint: true}});
this.connectInputPoints = ParamConfig.BOOLEAN(DEFAULT.connectInputPoints);
this.connectToLastPoint = ParamConfig.BOOLEAN(DEFAULT.connectToLastPoint);
}
}
const ParamsConfig2 = new AddSopParamsConfig();
export class AddSopNode extends TypedSopNode {
constructor() {
super(...arguments);
this.params_config = ParamsConfig2;
}
static type() {
return "add";
}
static displayedInputNames() {
return ["geometry to create polygons from (optional)"];
}
initializeNode() {
this.io.inputs.setCount(0, 1);
}
cook(input_contents) {
this._operation = this._operation || new AddSopOperation(this.scene(), this.states);
const core_group = this._operation.cook(input_contents, this.pv);
this.setCoreGroup(core_group);
}
}