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polygonjs-engine

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node-based webgl 3D engine https://polygonjs.com

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import {TypedSopNode} from "./_Base"; import {AddSopOperation} from "../../../core/operations/sop/Add"; import {NodeParamsConfig, ParamConfig} from "../utils/params/ParamsConfig"; const DEFAULT = AddSopOperation.DEFAULT_PARAMS; class AddSopParamsConfig extends NodeParamsConfig { constructor() { super(...arguments); this.createPoint = ParamConfig.BOOLEAN(DEFAULT.createPoint); this.pointsCount = ParamConfig.INTEGER(DEFAULT.pointsCount, { range: [1, 100], rangeLocked: [true, false], visibleIf: {createPoint: true} }); this.position = ParamConfig.VECTOR3(DEFAULT.position, {visibleIf: {createPoint: true}}); this.connectInputPoints = ParamConfig.BOOLEAN(DEFAULT.connectInputPoints); this.connectToLastPoint = ParamConfig.BOOLEAN(DEFAULT.connectToLastPoint); } } const ParamsConfig2 = new AddSopParamsConfig(); export class AddSopNode extends TypedSopNode { constructor() { super(...arguments); this.params_config = ParamsConfig2; } static type() { return "add"; } static displayedInputNames() { return ["geometry to create polygons from (optional)"]; } initializeNode() { this.io.inputs.setCount(0, 1); } cook(input_contents) { this._operation = this._operation || new AddSopOperation(this.scene(), this.states); const core_group = this._operation.cook(input_contents, this.pv); this.setCoreGroup(core_group); } }