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polygonjs-engine

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node-based webgl 3D engine https://polygonjs.com

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/** * Adds points or creates lines. * * @remarks * The add node can be used to add a single or multiple points. * If given points as input, it can also connect those points with a line. * */ import { TypedSopNode } from './_Base'; import { CoreGroup } from '../../../core/geometry/Group'; import { NodeParamsConfig } from '../utils/params/ParamsConfig'; declare class AddSopParamsConfig extends NodeParamsConfig { /** @param toggle to create points */ createPoint: import("../utils/params/ParamsConfig").ParamTemplate<import("../../poly/ParamType").ParamType.BOOLEAN>; /** @param define the number of points to create */ pointsCount: import("../utils/params/ParamsConfig").ParamTemplate<import("../../poly/ParamType").ParamType.INTEGER>; /** @param the position of the created points */ position: import("../utils/params/ParamsConfig").ParamTemplate<import("../../poly/ParamType").ParamType.VECTOR3>; /** @param toggle on to connect the points from the input geometry */ connectInputPoints: import("../utils/params/ParamsConfig").ParamTemplate<import("../../poly/ParamType").ParamType.BOOLEAN>; /** @param check if the last point is connected */ connectToLastPoint: import("../utils/params/ParamsConfig").ParamTemplate<import("../../poly/ParamType").ParamType.BOOLEAN>; } export declare class AddSopNode extends TypedSopNode<AddSopParamsConfig> { params_config: AddSopParamsConfig; static type(): string; static displayedInputNames(): string[]; initializeNode(): void; private _operation; cook(input_contents: CoreGroup[]): void; } export {};