polygonjs-engine
Version:
node-based webgl 3D engine https://polygonjs.com
14 lines (13 loc) • 598 B
TypeScript
import { TypedNode } from '../_Base';
import { NodeContext } from '../../poly/NodeContext';
import { NodeParamsConfig } from '../utils/params/ParamsConfig';
import { FlagsController } from '../utils/FlagsController';
export declare class TypedRopNode<K extends NodeParamsConfig> extends TypedNode<NodeContext.ROP, K> {
static nodeContext(): NodeContext;
readonly flags: FlagsController;
initializeBaseNode(): void;
cook(): void;
}
export declare type BaseRopNodeType = TypedRopNode<NodeParamsConfig>;
export declare class BaseRopNodeClass extends TypedRopNode<NodeParamsConfig> {
}