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polygonjs-engine

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node-based webgl 3D engine https://polygonjs.com

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import { Camera } from 'three/src/cameras/Camera'; import { Vector2 } from 'three/src/math/Vector2'; import { TypedNode, BaseNodeType } from '../_Base'; import { EffectComposer } from '../../../modules/three/examples/jsm/postprocessing/EffectComposer'; import { BaseCameraObjNodeType } from '../obj/_BaseCamera'; import { NodeContext } from '../../poly/NodeContext'; import { NodeParamsConfig } from '../utils/params/ParamsConfig'; import { Scene } from 'three/src/scenes/Scene'; import { FlagsControllerDB } from '../utils/FlagsController'; import { Pass } from '../../../modules/three/examples/jsm/postprocessing/Pass'; import { ParamOptions } from '../../params/utils/OptionsController'; import { CoreGraphNodeId } from '../../../core/graph/CoreGraph'; export interface TypedPostNodeContext { composer: EffectComposer; camera: Camera; resolution: Vector2; scene: Scene; requester: BaseNodeType; camera_node?: BaseCameraObjNodeType; } export declare const PostParamOptions: ParamOptions; export declare class TypedPostProcessNode<P extends Pass, K extends NodeParamsConfig> extends TypedNode<NodeContext.POST, K> { static nodeContext(): NodeContext; readonly flags: FlagsControllerDB; protected _passes_by_requester_id: Map<CoreGraphNodeId, P>; static displayedInputNames(): string[]; initializeNode(): void; set_render_pass(render_pass: any): void; cook(): void; setup_composer(context: TypedPostNodeContext): void; protected _add_pass_from_input(index: number, context: TypedPostNodeContext): void; protected _create_pass(context: TypedPostNodeContext): P | undefined; static PARAM_CALLBACK_update_passes(node: BasePostProcessNodeType): void; private _update_pass_bound; private update_passes; protected update_pass(pass: P): void; } export declare type BasePostProcessNodeType = TypedPostProcessNode<Pass, NodeParamsConfig>; export declare class BasePostProcessNodeClass extends TypedPostProcessNode<Pass, NodeParamsConfig> { }