polygonjs-engine
Version:
node-based webgl 3D engine https://polygonjs.com
39 lines (38 loc) • 1.23 kB
JavaScript
import {TypedPostProcessNode, PostParamOptions} from "./_Base";
import {VignetteShader as VignetteShader2} from "../../../modules/three/examples/jsm/shaders/VignetteShader";
import {ShaderPass as ShaderPass2} from "../../../modules/three/examples/jsm/postprocessing/ShaderPass";
import {NodeParamsConfig, ParamConfig} from "../utils/params/ParamsConfig";
class VignettePostParamsConfig extends NodeParamsConfig {
constructor() {
super(...arguments);
this.offset = ParamConfig.FLOAT(1, {
range: [0, 1],
rangeLocked: [false, false],
...PostParamOptions
});
this.darkness = ParamConfig.FLOAT(1, {
range: [0, 2],
rangeLocked: [true, false],
...PostParamOptions
});
}
}
const ParamsConfig2 = new VignettePostParamsConfig();
export class VignettePostNode extends TypedPostProcessNode {
constructor() {
super(...arguments);
this.params_config = ParamsConfig2;
}
static type() {
return "vignette";
}
_create_pass(context) {
const pass = new ShaderPass2(VignetteShader2);
this.update_pass(pass);
return pass;
}
update_pass(pass) {
pass.uniforms.offset.value = this.pv.offset;
pass.uniforms.darkness.value = this.pv.darkness;
}
}