polygonjs-engine
Version:
node-based webgl 3D engine https://polygonjs.com
29 lines (28 loc) • 1.14 kB
TypeScript
/**
* Adds a vignette.
*
*
*/
import { TypedPostProcessNode, TypedPostNodeContext } from './_Base';
import { ShaderPass } from '../../../modules/three/examples/jsm/postprocessing/ShaderPass';
import { IUniformN } from '../utils/code/gl/Uniforms';
interface VignettePassWithUniforms extends ShaderPass {
uniforms: {
offset: IUniformN;
darkness: IUniformN;
};
}
import { NodeParamsConfig } from '../utils/params/ParamsConfig';
declare class VignettePostParamsConfig extends NodeParamsConfig {
/** @param offset */
offset: import("../utils/params/ParamsConfig").ParamTemplate<import("../../poly/ParamType").ParamType.FLOAT>;
/** @param darkness */
darkness: import("../utils/params/ParamsConfig").ParamTemplate<import("../../poly/ParamType").ParamType.FLOAT>;
}
export declare class VignettePostNode extends TypedPostProcessNode<ShaderPass, VignettePostParamsConfig> {
params_config: VignettePostParamsConfig;
static type(): string;
protected _create_pass(context: TypedPostNodeContext): VignettePassWithUniforms;
update_pass(pass: VignettePassWithUniforms): void;
}
export {};