polygonjs-engine
Version:
node-based webgl 3D engine https://polygonjs.com
40 lines (39 loc) • 1.31 kB
JavaScript
import {Vector2 as Vector22} from "three/src/math/Vector2";
import {TypedPostProcessNode, PostParamOptions} from "./_Base";
import {UnrealBloomPass as UnrealBloomPass2} from "../../../modules/three/examples/jsm/postprocessing/UnrealBloomPass";
import {NodeParamsConfig, ParamConfig} from "../utils/params/ParamsConfig";
class UnrealBloomPostParamsConfig extends NodeParamsConfig {
constructor() {
super(...arguments);
this.strength = ParamConfig.FLOAT(1.5, {
range: [0, 3],
rangeLocked: [true, false],
...PostParamOptions
});
this.radius = ParamConfig.FLOAT(1, {
...PostParamOptions
});
this.threshold = ParamConfig.FLOAT(0, {
...PostParamOptions
});
}
}
const ParamsConfig2 = new UnrealBloomPostParamsConfig();
export class UnrealBloomPostNode extends TypedPostProcessNode {
constructor() {
super(...arguments);
this.params_config = ParamsConfig2;
}
static type() {
return "unrealBloom";
}
_create_pass(context) {
const pass = new UnrealBloomPass2(new Vector22(context.resolution.x, context.resolution.y), this.pv.strength, this.pv.radius, this.pv.threshold);
return pass;
}
update_pass(pass) {
pass.strength = this.pv.strength;
pass.radius = this.pv.radius;
pass.threshold = this.pv.threshold;
}
}