polygonjs-engine
Version:
node-based webgl 3D engine https://polygonjs.com
19 lines (18 loc) • 1.08 kB
TypeScript
import { TypedPostProcessNode, TypedPostNodeContext } from './_Base';
import { UnrealBloomPass } from '../../../modules/three/examples/jsm/postprocessing/UnrealBloomPass';
import { NodeParamsConfig } from '../utils/params/ParamsConfig';
declare class UnrealBloomPostParamsConfig extends NodeParamsConfig {
/** @param effect strength */
strength: import("../utils/params/ParamsConfig").ParamTemplate<import("../../poly/ParamType").ParamType.FLOAT>;
/** @param effect radius */
radius: import("../utils/params/ParamsConfig").ParamTemplate<import("../../poly/ParamType").ParamType.FLOAT>;
/** @param effect threshold */
threshold: import("../utils/params/ParamsConfig").ParamTemplate<import("../../poly/ParamType").ParamType.FLOAT>;
}
export declare class UnrealBloomPostNode extends TypedPostProcessNode<UnrealBloomPass, UnrealBloomPostParamsConfig> {
params_config: UnrealBloomPostParamsConfig;
static type(): string;
protected _create_pass(context: TypedPostNodeContext): UnrealBloomPass;
update_pass(pass: UnrealBloomPass): void;
}
export {};