polygonjs-engine
Version:
node-based webgl 3D engine https://polygonjs.com
33 lines (32 loc) • 1.02 kB
JavaScript
import {TypedPostProcessNode, PostParamOptions} from "./_Base";
import {SepiaShader as SepiaShader2} from "../../../modules/three/examples/jsm/shaders/SepiaShader";
import {ShaderPass as ShaderPass2} from "../../../modules/three/examples/jsm/postprocessing/ShaderPass";
import {NodeParamsConfig, ParamConfig} from "../utils/params/ParamsConfig";
class SepiaPostParamsConfig extends NodeParamsConfig {
constructor() {
super(...arguments);
this.amount = ParamConfig.FLOAT(0.5, {
range: [0, 2],
rangeLocked: [false, false],
...PostParamOptions
});
}
}
const ParamsConfig2 = new SepiaPostParamsConfig();
export class SepiaPostNode extends TypedPostProcessNode {
constructor() {
super(...arguments);
this.params_config = ParamsConfig2;
}
static type() {
return "sepia";
}
_create_pass(context) {
const pass = new ShaderPass2(SepiaShader2);
this.update_pass(pass);
return pass;
}
update_pass(pass) {
pass.uniforms.amount.value = this.pv.amount;
}
}