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polygonjs-engine

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node-based webgl 3D engine https://polygonjs.com

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import {TypedPostProcessNode, PostParamOptions} from "./_Base"; import {SepiaShader as SepiaShader2} from "../../../modules/three/examples/jsm/shaders/SepiaShader"; import {ShaderPass as ShaderPass2} from "../../../modules/three/examples/jsm/postprocessing/ShaderPass"; import {NodeParamsConfig, ParamConfig} from "../utils/params/ParamsConfig"; class SepiaPostParamsConfig extends NodeParamsConfig { constructor() { super(...arguments); this.amount = ParamConfig.FLOAT(0.5, { range: [0, 2], rangeLocked: [false, false], ...PostParamOptions }); } } const ParamsConfig2 = new SepiaPostParamsConfig(); export class SepiaPostNode extends TypedPostProcessNode { constructor() { super(...arguments); this.params_config = ParamsConfig2; } static type() { return "sepia"; } _create_pass(context) { const pass = new ShaderPass2(SepiaShader2); this.update_pass(pass); return pass; } update_pass(pass) { pass.uniforms.amount.value = this.pv.amount; } }