polygonjs-engine
Version:
node-based webgl 3D engine https://polygonjs.com
20 lines (19 loc) • 883 B
TypeScript
import { TypedPostProcessNode, TypedPostNodeContext } from './_Base';
import { ShaderPass } from '../../../modules/three/examples/jsm/postprocessing/ShaderPass';
import { IUniformN } from '../utils/code/gl/Uniforms';
interface SepiaPassWithUniforms extends ShaderPass {
uniforms: {
amount: IUniformN;
};
}
import { NodeParamsConfig } from '../utils/params/ParamsConfig';
declare class SepiaPostParamsConfig extends NodeParamsConfig {
amount: import("../utils/params/ParamsConfig").ParamTemplate<import("../../poly/ParamType").ParamType.FLOAT>;
}
export declare class SepiaPostNode extends TypedPostProcessNode<ShaderPass, SepiaPostParamsConfig> {
params_config: SepiaPostParamsConfig;
static type(): string;
protected _create_pass(context: TypedPostNodeContext): SepiaPassWithUniforms;
update_pass(pass: SepiaPassWithUniforms): void;
}
export {};