polygonjs-engine
Version:
node-based webgl 3D engine https://polygonjs.com
19 lines (18 loc) • 983 B
TypeScript
/**
* A subnet to create ROP nodes
*
*/
import { Constructor, valueof } from '../../../types/GlobalTypes';
import { ParamLessBaseNetworkPostNode } from './_BaseManager';
import { NodeContext, NetworkNodeType } from '../../poly/NodeContext';
import { RopNodeChildrenMap } from '../../poly/registers/nodes/Rop';
import { BaseRopNodeType } from '../rop/_Base';
import { ParamsInitData } from '../utils/io/IOController';
export declare class RenderersPostNode extends ParamLessBaseNetworkPostNode {
static type(): NetworkNodeType;
protected _children_controller_context: NodeContext;
createNode<S extends keyof RopNodeChildrenMap>(node_class: S, params_init_value_overrides?: ParamsInitData): RopNodeChildrenMap[S];
createNode<K extends valueof<RopNodeChildrenMap>>(node_class: Constructor<K>, params_init_value_overrides?: ParamsInitData): K;
children(): BaseRopNodeType[];
nodesByType<K extends keyof RopNodeChildrenMap>(type: K): RopNodeChildrenMap[K][];
}