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polygonjs-engine

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node-based webgl 3D engine https://polygonjs.com

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/** * Shift the RGB components. * * */ import { TypedPostProcessNode, TypedPostNodeContext } from './_Base'; import { ShaderPass } from '../../../modules/three/examples/jsm/postprocessing/ShaderPass'; import { IUniformN } from '../utils/code/gl/Uniforms'; interface RGBShiftPassWithUniforms extends ShaderPass { uniforms: { amount: IUniformN; angle: IUniformN; }; } import { NodeParamsConfig } from '../utils/params/ParamsConfig'; declare class RGBShiftPostParamsConfig extends NodeParamsConfig { /** @param effect amount */ amount: import("../utils/params/ParamsConfig").ParamTemplate<import("../../poly/ParamType").ParamType.FLOAT>; /** @param effect angle */ angle: import("../utils/params/ParamsConfig").ParamTemplate<import("../../poly/ParamType").ParamType.FLOAT>; } export declare class RGBShiftPostNode extends TypedPostProcessNode<ShaderPass, RGBShiftPostParamsConfig> { params_config: RGBShiftPostParamsConfig; static type(): string; protected _create_pass(context: TypedPostNodeContext): RGBShiftPassWithUniforms; update_pass(pass: RGBShiftPassWithUniforms): void; } export {};