polygonjs-engine
Version:
node-based webgl 3D engine https://polygonjs.com
24 lines (23 loc) • 1.4 kB
TypeScript
/**
* A subnet to create POST PROCESS nodes
*
*/
import { Constructor, valueof } from '../../../types/GlobalTypes';
import { BaseNetworkPostNode } from './_BaseManager';
import { NetworkNodeType, NodeContext } from '../../poly/NodeContext';
import { PostNodeChildrenMap } from '../../poly/registers/nodes/Post';
import { BasePostProcessNodeType } from '../post/_Base';
import { DisplayNodeController } from '../utils/DisplayNodeController';
import { EffectsComposerController, PostProcessNetworkParamsConfig } from '../post/utils/EffectsComposerController';
import { ParamsInitData } from '../utils/io/IOController';
export declare class PostProcessPostNode extends BaseNetworkPostNode<PostProcessNetworkParamsConfig> {
params_config: PostProcessNetworkParamsConfig;
static type(): NetworkNodeType;
readonly effects_composer_controller: EffectsComposerController;
readonly display_node_controller: DisplayNodeController;
protected _children_controller_context: NodeContext;
createNode<S extends keyof PostNodeChildrenMap>(node_class: S, params_init_value_overrides?: ParamsInitData): PostNodeChildrenMap[S];
createNode<K extends valueof<PostNodeChildrenMap>>(node_class: Constructor<K>, params_init_value_overrides?: ParamsInitData): K;
children(): BasePostProcessNodeType[];
nodesByType<K extends keyof PostNodeChildrenMap>(type: K): PostNodeChildrenMap[K][];
}