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polygonjs-engine

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node-based webgl 3D engine https://polygonjs.com

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import {TypedPostProcessNode, PostParamOptions} from "./_Base"; import {PixelShader as PixelShader2} from "../../../modules/three/examples/jsm/shaders/PixelShader"; import {ShaderPass as ShaderPass2} from "../../../modules/three/examples/jsm/postprocessing/ShaderPass"; import {NodeParamsConfig, ParamConfig} from "../utils/params/ParamsConfig"; class PixelPostParamsConfig extends NodeParamsConfig { constructor() { super(...arguments); this.pixelSize = ParamConfig.INTEGER(16, { range: [1, 50], rangeLocked: [true, false], ...PostParamOptions }); } } const ParamsConfig2 = new PixelPostParamsConfig(); export class PixelPostNode extends TypedPostProcessNode { constructor() { super(...arguments); this.params_config = ParamsConfig2; } static type() { return "pixel"; } _create_pass(context) { const pass = new ShaderPass2(PixelShader2); pass.uniforms.resolution.value = context.resolution; pass.uniforms.resolution.value.multiplyScalar(window.devicePixelRatio); this.update_pass(pass); return pass; } update_pass(pass) { pass.uniforms.pixelSize.value = this.pv.pixelSize; } }