polygonjs-engine
Version:
node-based webgl 3D engine https://polygonjs.com
17 lines (16 loc) • 683 B
TypeScript
/**
* Simly adds an empty pass.
*
* @remarks
* If you need to refer to the end of a chain of POST nodes, you may want to use this node and refer to it. It is then easier to change this node inputs, rather than change what other nodes refer to.
*/
import { TypedPostProcessNode } from './_Base';
import { Pass } from '../../../modules/three/examples/jsm/postprocessing/Pass';
import { NodeParamsConfig } from '../utils/params/ParamsConfig';
declare class NullPostParamsConfig extends NodeParamsConfig {
}
export declare class NullPostNode extends TypedPostProcessNode<Pass, NullPostParamsConfig> {
params_config: NullPostParamsConfig;
static type(): string;
}
export {};