polygonjs-engine
Version:
node-based webgl 3D engine https://polygonjs.com
19 lines (18 loc) • 988 B
TypeScript
/**
* A subnet to create Material nodes
*
*/
import { Constructor, valueof } from '../../../types/GlobalTypes';
import { ParamLessBaseNetworkPostNode } from './_BaseManager';
import { NodeContext, NetworkNodeType } from '../../poly/NodeContext';
import { MatNodeChildrenMap } from '../../poly/registers/nodes/Mat';
import { BaseMatNodeType } from '../mat/_Base';
import { ParamsInitData } from '../utils/io/IOController';
export declare class MaterialsPostNode extends ParamLessBaseNetworkPostNode {
static type(): NetworkNodeType;
protected _children_controller_context: NodeContext;
createNode<S extends keyof MatNodeChildrenMap>(node_class: S, params_init_value_overrides?: ParamsInitData): MatNodeChildrenMap[S];
createNode<K extends valueof<MatNodeChildrenMap>>(node_class: Constructor<K>, params_init_value_overrides?: ParamsInitData): K;
children(): BaseMatNodeType[];
nodesByType<K extends keyof MatNodeChildrenMap>(type: K): MatNodeChildrenMap[K][];
}