polygonjs-engine
Version:
node-based webgl 3D engine https://polygonjs.com
33 lines (32 loc) • 1.53 kB
TypeScript
/**
* Allows to render with a mask.
*
*
*/
import { TypedPostProcessNode, TypedPostNodeContext } from './_Base';
import { MaskPass } from '../../../modules/three/examples/jsm/postprocessing/MaskPass';
import { Scene } from 'three/src/scenes/Scene';
import { Camera } from 'three/src/cameras/Camera';
interface MaskPassWithContext extends MaskPass {
context: {
scene: Scene;
camera: Camera;
};
}
import { NodeParamsConfig } from '../utils/params/ParamsConfig';
declare class MaskPostParamsConfig extends NodeParamsConfig {
overrideScene: import("../utils/params/ParamsConfig").ParamTemplate<import("../../poly/ParamType").ParamType.BOOLEAN>;
scene: import("../utils/params/ParamsConfig").ParamTemplate<import("../../poly/ParamType").ParamType.OPERATOR_PATH>;
overrideCamera: import("../utils/params/ParamsConfig").ParamTemplate<import("../../poly/ParamType").ParamType.BOOLEAN>;
camera: import("../utils/params/ParamsConfig").ParamTemplate<import("../../poly/ParamType").ParamType.OPERATOR_PATH>;
inverse: import("../utils/params/ParamsConfig").ParamTemplate<import("../../poly/ParamType").ParamType.BOOLEAN>;
}
export declare class MaskPostNode extends TypedPostProcessNode<MaskPassWithContext, MaskPostParamsConfig> {
params_config: MaskPostParamsConfig;
static type(): string;
protected _create_pass(context: TypedPostNodeContext): MaskPassWithContext;
update_pass(pass: MaskPassWithContext): void;
private _update_scene;
private _update_camera;
}
export {};