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polygonjs-engine

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node-based webgl 3D engine https://polygonjs.com

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/** * Allows to render with a mask. * * */ import { TypedPostProcessNode, TypedPostNodeContext } from './_Base'; import { MaskPass } from '../../../modules/three/examples/jsm/postprocessing/MaskPass'; import { Scene } from 'three/src/scenes/Scene'; import { Camera } from 'three/src/cameras/Camera'; interface MaskPassWithContext extends MaskPass { context: { scene: Scene; camera: Camera; }; } import { NodeParamsConfig } from '../utils/params/ParamsConfig'; declare class MaskPostParamsConfig extends NodeParamsConfig { overrideScene: import("../utils/params/ParamsConfig").ParamTemplate<import("../../poly/ParamType").ParamType.BOOLEAN>; scene: import("../utils/params/ParamsConfig").ParamTemplate<import("../../poly/ParamType").ParamType.OPERATOR_PATH>; overrideCamera: import("../utils/params/ParamsConfig").ParamTemplate<import("../../poly/ParamType").ParamType.BOOLEAN>; camera: import("../utils/params/ParamsConfig").ParamTemplate<import("../../poly/ParamType").ParamType.OPERATOR_PATH>; inverse: import("../utils/params/ParamsConfig").ParamTemplate<import("../../poly/ParamType").ParamType.BOOLEAN>; } export declare class MaskPostNode extends TypedPostProcessNode<MaskPassWithContext, MaskPostParamsConfig> { params_config: MaskPostParamsConfig; static type(): string; protected _create_pass(context: TypedPostNodeContext): MaskPassWithContext; update_pass(pass: MaskPassWithContext): void; private _update_scene; private _update_camera; } export {};