UNPKG

polygonjs-engine

Version:

node-based webgl 3D engine https://polygonjs.com

31 lines (30 loc) 1.19 kB
/** * Allows to compose two different renders. * * */ import { TypedPostProcessNode, TypedPostNodeContext } from './_Base'; import { Pass } from '../../../modules/three/examples/jsm/postprocessing/Pass'; import { NodeParamsConfig } from '../utils/params/ParamsConfig'; import { EffectComposer } from '../../../modules/three/examples/jsm/postprocessing/EffectComposer'; import { WebGLRenderer } from 'three/src/renderers/WebGLRenderer'; import { WebGLRenderTarget } from 'three/src/renderers/WebGLRenderTarget'; declare class LayerPass extends Pass { private _composer1; private _composer2; private material; private uniforms; private fsQuad; constructor(_composer1: EffectComposer, _composer2: EffectComposer); render(renderer: WebGLRenderer, writeBuffer: WebGLRenderTarget): void; } declare class LayerPostParamsConfig extends NodeParamsConfig { } export declare class LayerPostNode extends TypedPostProcessNode<LayerPass, LayerPostParamsConfig> { params_config: LayerPostParamsConfig; static type(): string; initializeNode(): void; setup_composer(context: TypedPostNodeContext): void; update_pass(pass: LayerPass): void; } export {};