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polygonjs-engine

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node-based webgl 3D engine https://polygonjs.com

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/** * Adds an image effect. * * */ import { TypedPostProcessNode, TypedPostNodeContext } from './_Base'; import { ShaderPass } from '../../../modules/three/examples/jsm/postprocessing/ShaderPass'; import { IUniformN, IUniformTexture } from '../utils/code/gl/Uniforms'; interface ShaderPassWithRequiredUniforms extends ShaderPass { uniforms: { map: IUniformTexture; darkness: IUniformN; offset: IUniformN; }; } import { NodeParamsConfig } from '../utils/params/ParamsConfig'; declare class ImagePostParamsConfig extends NodeParamsConfig { map: import("../utils/params/ParamsConfig").ParamTemplate<import("../../poly/ParamType").ParamType.OPERATOR_PATH>; darkness: import("../utils/params/ParamsConfig").ParamTemplate<import("../../poly/ParamType").ParamType.FLOAT>; offset: import("../utils/params/ParamsConfig").ParamTemplate<import("../../poly/ParamType").ParamType.FLOAT>; } export declare class ImagePostNode extends TypedPostProcessNode<ShaderPass, ImagePostParamsConfig> { params_config: ImagePostParamsConfig; static type(): string; static _create_shader(): { uniforms: { tDiffuse: IUniformTexture; map: IUniformTexture; offset: { value: number; }; darkness: { value: number; }; }; vertexShader: string; fragmentShader: string; }; protected _create_pass(context: TypedPostNodeContext): ShaderPassWithRequiredUniforms; update_pass(pass: ShaderPassWithRequiredUniforms): void; private _update_map; } export {};