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polygonjs-engine

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node-based webgl 3D engine https://polygonjs.com

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import {TypedPostProcessNode, PostParamOptions} from "./_Base"; import {HorizontalBlurShader as HorizontalBlurShader2} from "../../../modules/three/examples/jsm/shaders/HorizontalBlurShader"; import {ShaderPass as ShaderPass2} from "../../../modules/three/examples/jsm/postprocessing/ShaderPass"; import {NodeParamsConfig, ParamConfig} from "../utils/params/ParamsConfig"; class HorizontalBlurPostParamsConfig extends NodeParamsConfig { constructor() { super(...arguments); this.amount = ParamConfig.FLOAT(2, { range: [0, 10], rangeLocked: [true, false], step: 0.01, ...PostParamOptions }); this.transparent = ParamConfig.BOOLEAN(1, PostParamOptions); } } const ParamsConfig2 = new HorizontalBlurPostParamsConfig(); export class HorizontalBlurPostNode extends TypedPostProcessNode { constructor() { super(...arguments); this.params_config = ParamsConfig2; } static type() { return "horizontalBlur"; } _create_pass(context) { const pass = new ShaderPass2(HorizontalBlurShader2); pass.resolution_x = context.resolution.x; this.update_pass(pass); return pass; } update_pass(pass) { pass.uniforms.h.value = this.pv.amount / (pass.resolution_x * window.devicePixelRatio); pass.material.transparent = this.pv.transparent; } }