polygonjs-engine
Version:
node-based webgl 3D engine https://polygonjs.com
27 lines (26 loc) • 1.14 kB
TypeScript
/**
* Adds a horizontal blur effect.
*
*
*/
import { TypedPostProcessNode, TypedPostNodeContext } from './_Base';
import { ShaderPass } from '../../../modules/three/examples/jsm/postprocessing/ShaderPass';
import { IUniformN } from '../utils/code/gl/Uniforms';
interface HorizontalBlurPassWithUniforms extends ShaderPass {
uniforms: {
h: IUniformN;
};
resolution_x: number;
}
import { NodeParamsConfig } from '../utils/params/ParamsConfig';
declare class HorizontalBlurPostParamsConfig extends NodeParamsConfig {
amount: import("../utils/params/ParamsConfig").ParamTemplate<import("../../poly/ParamType").ParamType.FLOAT>;
transparent: import("../utils/params/ParamsConfig").ParamTemplate<import("../../poly/ParamType").ParamType.BOOLEAN>;
}
export declare class HorizontalBlurPostNode extends TypedPostProcessNode<ShaderPass, HorizontalBlurPostParamsConfig> {
params_config: HorizontalBlurPostParamsConfig;
static type(): string;
protected _create_pass(context: TypedPostNodeContext): HorizontalBlurPassWithUniforms;
update_pass(pass: HorizontalBlurPassWithUniforms): void;
}
export {};