polygonjs-engine
Version:
node-based webgl 3D engine https://polygonjs.com
31 lines (30 loc) • 1.08 kB
JavaScript
import {TypedPostProcessNode, PostParamOptions} from "./_Base";
import {FXAAShader as FXAAShader2} from "../../../modules/three/examples/jsm/shaders/FXAAShader";
import {ShaderPass as ShaderPass2} from "../../../modules/three/examples/jsm/postprocessing/ShaderPass";
import {NodeParamsConfig, ParamConfig} from "../utils/params/ParamsConfig";
class FXAAPostParamsConfig extends NodeParamsConfig {
constructor() {
super(...arguments);
this.transparent = ParamConfig.BOOLEAN(1, PostParamOptions);
}
}
const ParamsConfig2 = new FXAAPostParamsConfig();
export class FXAAPostNode extends TypedPostProcessNode {
constructor() {
super(...arguments);
this.params_config = ParamsConfig2;
}
static type() {
return "fxaa";
}
_create_pass(context) {
const pass = new ShaderPass2(FXAAShader2);
pass.uniforms.resolution.value.set(1 / context.resolution.x, 1 / context.resolution.y);
pass.material.transparent = true;
this.update_pass(pass);
return pass;
}
update_pass(pass) {
pass.material.transparent = this.pv.transparent;
}
}