polygonjs-engine
Version:
node-based webgl 3D engine https://polygonjs.com
25 lines (24 loc) • 925 B
TypeScript
/**
* Adds a FXAA effect
*
*
*/
import { TypedPostProcessNode, TypedPostNodeContext } from './_Base';
import { ShaderPass } from '../../../modules/three/examples/jsm/postprocessing/ShaderPass';
import { IUniformV2 } from '../utils/code/gl/Uniforms';
interface FXAAPassWithUniforms extends ShaderPass {
uniforms: {
resolution: IUniformV2;
};
}
import { NodeParamsConfig } from '../utils/params/ParamsConfig';
declare class FXAAPostParamsConfig extends NodeParamsConfig {
transparent: import("../utils/params/ParamsConfig").ParamTemplate<import("../../poly/ParamType").ParamType.BOOLEAN>;
}
export declare class FXAAPostNode extends TypedPostProcessNode<ShaderPass, FXAAPostParamsConfig> {
params_config: FXAAPostParamsConfig;
static type(): string;
protected _create_pass(context: TypedPostNodeContext): FXAAPassWithUniforms;
update_pass(pass: FXAAPassWithUniforms): void;
}
export {};