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polygonjs-engine

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node-based webgl 3D engine https://polygonjs.com

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import {TypedPostProcessNode, PostParamOptions} from "./_Base"; import {DotScreenShader as DotScreenShader2} from "../../../modules/three/examples/jsm/shaders/DotScreenShader"; import {ShaderPass as ShaderPass2} from "../../../modules/three/examples/jsm/postprocessing/ShaderPass"; import {NodeParamsConfig, ParamConfig} from "../utils/params/ParamsConfig"; class DotScreenPostParamsConfig extends NodeParamsConfig { constructor() { super(...arguments); this.center = ParamConfig.VECTOR2([0.5, 0.5], { ...PostParamOptions }); this.angle = ParamConfig.FLOAT("$PI*0.5", { range: [0, 10], rangeLocked: [false, false], ...PostParamOptions }); this.scale = ParamConfig.FLOAT(1, { range: [0, 1], rangeLocked: [false, false], ...PostParamOptions }); } } const ParamsConfig2 = new DotScreenPostParamsConfig(); export class DotScreenPostNode extends TypedPostProcessNode { constructor() { super(...arguments); this.params_config = ParamsConfig2; } static type() { return "dotScreen"; } _create_pass(context) { const pass = new ShaderPass2(DotScreenShader2); this.update_pass(pass); return pass; } update_pass(pass) { pass.uniforms.center.value = this.pv.center; pass.uniforms.angle.value = this.pv.angle; pass.uniforms.scale.value = this.pv.scale; } }