polygonjs-engine
Version:
node-based webgl 3D engine https://polygonjs.com
43 lines (42 loc) • 1.37 kB
JavaScript
import {TypedPostProcessNode, PostParamOptions} from "./_Base";
import {DotScreenShader as DotScreenShader2} from "../../../modules/three/examples/jsm/shaders/DotScreenShader";
import {ShaderPass as ShaderPass2} from "../../../modules/three/examples/jsm/postprocessing/ShaderPass";
import {NodeParamsConfig, ParamConfig} from "../utils/params/ParamsConfig";
class DotScreenPostParamsConfig extends NodeParamsConfig {
constructor() {
super(...arguments);
this.center = ParamConfig.VECTOR2([0.5, 0.5], {
...PostParamOptions
});
this.angle = ParamConfig.FLOAT("$PI*0.5", {
range: [0, 10],
rangeLocked: [false, false],
...PostParamOptions
});
this.scale = ParamConfig.FLOAT(1, {
range: [0, 1],
rangeLocked: [false, false],
...PostParamOptions
});
}
}
const ParamsConfig2 = new DotScreenPostParamsConfig();
export class DotScreenPostNode extends TypedPostProcessNode {
constructor() {
super(...arguments);
this.params_config = ParamsConfig2;
}
static type() {
return "dotScreen";
}
_create_pass(context) {
const pass = new ShaderPass2(DotScreenShader2);
this.update_pass(pass);
return pass;
}
update_pass(pass) {
pass.uniforms.center.value = this.pv.center;
pass.uniforms.angle.value = this.pv.angle;
pass.uniforms.scale.value = this.pv.scale;
}
}