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polygonjs-engine

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node-based webgl 3D engine https://polygonjs.com

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/** * Adds a dot effect * * */ import { TypedPostProcessNode, TypedPostNodeContext } from './_Base'; import { ShaderPass } from '../../../modules/three/examples/jsm/postprocessing/ShaderPass'; import { IUniformN, IUniformV2 } from '../utils/code/gl/Uniforms'; interface DotScreenPassWithUniforms extends ShaderPass { uniforms: { center: IUniformV2; angle: IUniformN; scale: IUniformN; }; } import { NodeParamsConfig } from '../utils/params/ParamsConfig'; declare class DotScreenPostParamsConfig extends NodeParamsConfig { center: import("../utils/params/ParamsConfig").ParamTemplate<import("../../poly/ParamType").ParamType.VECTOR2>; angle: import("../utils/params/ParamsConfig").ParamTemplate<import("../../poly/ParamType").ParamType.FLOAT>; scale: import("../utils/params/ParamsConfig").ParamTemplate<import("../../poly/ParamType").ParamType.FLOAT>; } export declare class DotScreenPostNode extends TypedPostProcessNode<ShaderPass, DotScreenPostParamsConfig> { params_config: DotScreenPostParamsConfig; static type(): string; protected _create_pass(context: TypedPostNodeContext): DotScreenPassWithUniforms; update_pass(pass: DotScreenPassWithUniforms): void; } export {};