polygonjs-engine
Version:
node-based webgl 3D engine https://polygonjs.com
35 lines (34 loc) • 1.13 kB
JavaScript
import {TypedPostProcessNode, PostParamOptions} from "./_Base";
import {CopyShader as CopyShader2} from "../../../modules/three/examples/jsm/shaders/CopyShader";
import {ShaderPass as ShaderPass2} from "../../../modules/three/examples/jsm/postprocessing/ShaderPass";
import {NodeParamsConfig, ParamConfig} from "../utils/params/ParamsConfig";
class CopyPostParamsConfig extends NodeParamsConfig {
constructor() {
super(...arguments);
this.opacity = ParamConfig.FLOAT(1, {
range: [0, 1],
rangeLocked: [true, true],
...PostParamOptions
});
this.transparent = ParamConfig.BOOLEAN(1, PostParamOptions);
}
}
const ParamsConfig2 = new CopyPostParamsConfig();
export class CopyPostNode extends TypedPostProcessNode {
constructor() {
super(...arguments);
this.params_config = ParamsConfig2;
}
static type() {
return "copy";
}
_create_pass(context) {
const pass = new ShaderPass2(CopyShader2);
this.update_pass(pass);
return pass;
}
update_pass(pass) {
pass.uniforms.opacity.value = this.pv.opacity;
pass.material.transparent = this.pv.transparent;
}
}