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polygonjs-engine

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node-based webgl 3D engine https://polygonjs.com

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import {TypedPostProcessNode, PostParamOptions} from "./_Base"; import {BrightnessContrastShader as BrightnessContrastShader2} from "../../../modules/three/examples/jsm/shaders/BrightnessContrastShader"; import {ShaderPass as ShaderPass2} from "../../../modules/three/examples/jsm/postprocessing/ShaderPass"; import {NodeParamsConfig, ParamConfig} from "../utils/params/ParamsConfig"; class BrightnessContrastPostParamsConfig extends NodeParamsConfig { constructor() { super(...arguments); this.brightness = ParamConfig.FLOAT(0, { range: [-1, 1], rangeLocked: [false, false], ...PostParamOptions }); this.contrast = ParamConfig.FLOAT(0, { range: [-1, 1], rangeLocked: [false, false], ...PostParamOptions }); this.transparent = ParamConfig.BOOLEAN(1, PostParamOptions); } } const ParamsConfig2 = new BrightnessContrastPostParamsConfig(); export class BrightnessContrastPostNode extends TypedPostProcessNode { constructor() { super(...arguments); this.params_config = ParamsConfig2; } static type() { return "brightnessContrast"; } _create_pass(context) { const pass = new ShaderPass2(BrightnessContrastShader2); console.log("brightness", pass); pass.fsQuad.material.transparent = true; this.update_pass(pass); return pass; } update_pass(pass) { pass.uniforms.brightness.value = this.pv.brightness; pass.uniforms.contrast.value = this.pv.contrast; pass.material.transparent = this.pv.transparent; } }