polygonjs-engine
Version:
node-based webgl 3D engine https://polygonjs.com
43 lines (42 loc) • 1.52 kB
JavaScript
import {TypedPostProcessNode, PostParamOptions} from "./_Base";
import {BrightnessContrastShader as BrightnessContrastShader2} from "../../../modules/three/examples/jsm/shaders/BrightnessContrastShader";
import {ShaderPass as ShaderPass2} from "../../../modules/three/examples/jsm/postprocessing/ShaderPass";
import {NodeParamsConfig, ParamConfig} from "../utils/params/ParamsConfig";
class BrightnessContrastPostParamsConfig extends NodeParamsConfig {
constructor() {
super(...arguments);
this.brightness = ParamConfig.FLOAT(0, {
range: [-1, 1],
rangeLocked: [false, false],
...PostParamOptions
});
this.contrast = ParamConfig.FLOAT(0, {
range: [-1, 1],
rangeLocked: [false, false],
...PostParamOptions
});
this.transparent = ParamConfig.BOOLEAN(1, PostParamOptions);
}
}
const ParamsConfig2 = new BrightnessContrastPostParamsConfig();
export class BrightnessContrastPostNode extends TypedPostProcessNode {
constructor() {
super(...arguments);
this.params_config = ParamsConfig2;
}
static type() {
return "brightnessContrast";
}
_create_pass(context) {
const pass = new ShaderPass2(BrightnessContrastShader2);
console.log("brightness", pass);
pass.fsQuad.material.transparent = true;
this.update_pass(pass);
return pass;
}
update_pass(pass) {
pass.uniforms.brightness.value = this.pv.brightness;
pass.uniforms.contrast.value = this.pv.contrast;
pass.material.transparent = this.pv.transparent;
}
}