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polygonjs-engine

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node-based webgl 3D engine https://polygonjs.com

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import {TypedPostProcessNode, PostParamOptions} from "./_Base"; import {ShaderPass as ShaderPass2} from "../../../modules/three/examples/jsm/postprocessing/ShaderPass"; import {BleachBypassShader as BleachBypassShader2} from "../../../modules/three/examples/jsm/shaders/BleachBypassShader"; import {NodeParamsConfig, ParamConfig} from "../utils/params/ParamsConfig"; class BleachPostParamsConfig extends NodeParamsConfig { constructor() { super(...arguments); this.opacity = ParamConfig.FLOAT(0.95, { range: [-5, 5], rangeLocked: [true, true], ...PostParamOptions }); } } const ParamsConfig2 = new BleachPostParamsConfig(); export class BleachPostNode extends TypedPostProcessNode { constructor() { super(...arguments); this.params_config = ParamsConfig2; } static type() { return "bleach"; } _create_pass(context) { const pass = new ShaderPass2(BleachBypassShader2); this.update_pass(pass); return pass; } update_pass(pass) { pass.uniforms.opacity.value = this.pv.opacity; } }