polygonjs-engine
Version:
node-based webgl 3D engine https://polygonjs.com
25 lines (24 loc) • 1.05 kB
TypeScript
/**
* Adds An AfterImage effect, where the previous render remains and only slowly fades away.
*
*
*/
import { TypedPostProcessNode, TypedPostNodeContext } from './_Base';
import { AfterimagePass } from '../../../modules/three/examples/jsm/postprocessing/AfterimagePass';
import { IUniformN } from '../utils/code/gl/Uniforms';
interface AfterImagePassWithUniforms extends AfterimagePass {
uniforms: {
damp: IUniformN;
};
}
import { NodeParamsConfig } from '../utils/params/ParamsConfig';
declare class AfterImagePostParamsConfig extends NodeParamsConfig {
damp: import("../utils/params/ParamsConfig").ParamTemplate<import("../../poly/ParamType").ParamType.FLOAT>;
}
export declare class AfterImagePostNode extends TypedPostProcessNode<AfterImagePassWithUniforms, AfterImagePostParamsConfig> {
params_config: AfterImagePostParamsConfig;
static type(): string;
protected _create_pass(context: TypedPostNodeContext): AfterImagePassWithUniforms;
update_pass(pass: AfterImagePassWithUniforms): void;
}
export {};