polygonjs-engine
Version:
node-based webgl 3D engine https://polygonjs.com
46 lines (45 loc) • 1.47 kB
JavaScript
import {TypedPostProcessNode, PostParamOptions} from "./_Base";
import {AdaptiveToneMappingPass as AdaptiveToneMappingPass2} from "../../../modules/three/examples/jsm/postprocessing/AdaptiveToneMappingPass";
import {NodeParamsConfig, ParamConfig} from "../utils/params/ParamsConfig";
class AdaptiveToneMappingPostParamsConfig extends NodeParamsConfig {
constructor() {
super(...arguments);
this.adaptive = ParamConfig.BOOLEAN(1, {
...PostParamOptions
});
this.averageLuminance = ParamConfig.FLOAT(0.7, {
...PostParamOptions
});
this.midGrey = ParamConfig.FLOAT(0.04, {
...PostParamOptions
});
this.maxLuminance = ParamConfig.FLOAT(16, {
range: [0, 20],
...PostParamOptions
});
this.adaptiveRange = ParamConfig.FLOAT(2, {
range: [0, 10],
...PostParamOptions
});
}
}
const ParamsConfig2 = new AdaptiveToneMappingPostParamsConfig();
export class AdaptiveToneMappingPostNode extends TypedPostProcessNode {
constructor() {
super(...arguments);
this.params_config = ParamsConfig2;
}
static type() {
return "adaptiveToneMapping";
}
_create_pass(context) {
const pass = new AdaptiveToneMappingPass2(this.pv.adaptive, context.resolution.x);
this.update_pass(pass);
return pass;
}
update_pass(pass) {
pass.setMaxLuminance(this.pv.maxLuminance);
pass.setMiddleGrey(this.pv.midGrey);
pass.setAverageLuminance(this.pv.averageLuminance);
}
}