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polygonjs-engine

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node-based webgl 3D engine https://polygonjs.com

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/** * Adds An AdaptativeToneMapping effect * * */ import { TypedPostProcessNode, TypedPostNodeContext } from './_Base'; import { AdaptiveToneMappingPass } from '../../../modules/three/examples/jsm/postprocessing/AdaptiveToneMappingPass'; import { NodeParamsConfig } from '../utils/params/ParamsConfig'; declare class AdaptiveToneMappingPostParamsConfig extends NodeParamsConfig { adaptive: import("../utils/params/ParamsConfig").ParamTemplate<import("../../poly/ParamType").ParamType.BOOLEAN>; averageLuminance: import("../utils/params/ParamsConfig").ParamTemplate<import("../../poly/ParamType").ParamType.FLOAT>; midGrey: import("../utils/params/ParamsConfig").ParamTemplate<import("../../poly/ParamType").ParamType.FLOAT>; maxLuminance: import("../utils/params/ParamsConfig").ParamTemplate<import("../../poly/ParamType").ParamType.FLOAT>; adaptiveRange: import("../utils/params/ParamsConfig").ParamTemplate<import("../../poly/ParamType").ParamType.FLOAT>; } export declare class AdaptiveToneMappingPostNode extends TypedPostProcessNode<AdaptiveToneMappingPass, AdaptiveToneMappingPostParamsConfig> { params_config: AdaptiveToneMappingPostParamsConfig; static type(): string; protected _create_pass(context: TypedPostNodeContext): AdaptiveToneMappingPass; update_pass(pass: AdaptiveToneMappingPass): void; } export {};