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polygonjs-engine

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node-based webgl 3D engine https://polygonjs.com

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import {MeshBasicMaterial as MeshBasicMaterial2} from "three/src/materials/MeshBasicMaterial"; import {NodeParamsConfig, ParamConfig} from "../../../utils/params/ParamsConfig"; import {TypedObjNode} from "../../_Base"; import {FlagsControllerD} from "../../../utils/FlagsController"; export function BaseLightHelperParamConfig(Base2) { return class Mixin extends Base2 { constructor() { super(...arguments); this.showHelper = ParamConfig.BOOLEAN(0); } }; } class BaseLightHelperParamsConfig extends BaseLightHelperParamConfig(NodeParamsConfig) { } export class BaseLightHelperObjNode extends TypedObjNode { constructor() { super(...arguments); this.flags = new FlagsControllerD(this); } } export class BaseLightHelper { constructor(node, _name) { this.node = node; this._name = _name; this._object = this.createObject(); this._material = new MeshBasicMaterial2({wireframe: true, fog: false}); } build() { this._object.matrixAutoUpdate = false; this._object.name = this._name; this.buildHelper(); } get object() { return this._object; } }