polygonjs-engine
Version:
node-based webgl 3D engine https://polygonjs.com
37 lines (36 loc) • 1.12 kB
JavaScript
import {MeshBasicMaterial as MeshBasicMaterial2} from "three/src/materials/MeshBasicMaterial";
import {NodeParamsConfig, ParamConfig} from "../../../utils/params/ParamsConfig";
import {TypedObjNode} from "../../_Base";
import {FlagsControllerD} from "../../../utils/FlagsController";
export function BaseLightHelperParamConfig(Base2) {
return class Mixin extends Base2 {
constructor() {
super(...arguments);
this.showHelper = ParamConfig.BOOLEAN(0);
}
};
}
class BaseLightHelperParamsConfig extends BaseLightHelperParamConfig(NodeParamsConfig) {
}
export class BaseLightHelperObjNode extends TypedObjNode {
constructor() {
super(...arguments);
this.flags = new FlagsControllerD(this);
}
}
export class BaseLightHelper {
constructor(node, _name) {
this.node = node;
this._name = _name;
this._object = this.createObject();
this._material = new MeshBasicMaterial2({wireframe: true, fog: false});
}
build() {
this._object.matrixAutoUpdate = false;
this._object.name = this._name;
this.buildHelper();
}
get object() {
return this._object;
}
}